mandy simo
I'm a multi-disciplinary professional, that works in the intersection of Architecture, Urban Space, Interactive Experiences, Art and Technology.
Recent
Learning to code, again. Now Front-End Development.
June 2021, Berlin
App in Development (June 2021)
Initial Wideframe Idea (March 2021)
Since February 2021, I have decided to start learning Front- End Development. For this reason, I have been introducing myself to HTML, CSS and Javascript. The plan is to continue connecting digital with physical experiences. For now, I can be happy that I can code a weather app and use real data with an API. Still a project on the development will be soon available for trying it out. :)
First Prize Competition in Leipzig, Germany
October 2019 - Leipzig, Germany
Leipzig Design Hackathon: Design the Store of the Future 2030 with AI technology & UX design.
Leipzig Design Hackathon: Design the Store of the Future 2030 with AI technology & UX design.
Leipzig Design Hackathon: Design the Store of the Future 2030 with AI technology & UX design.
Leipzig Design Hackathon: Design the Store of the Future 2030 with AI technology & UX design.
Leipzig Design Hackathon
Design the Store of the Future 2030
(October 2019)
UX/UI Design, AI technologies, Interaction Design.
Interactive Experiences
Locus
Design, Fabrication, Interactive system, Dance Performance Storyboard, Filming, Photography & Video Editing
Locus is an interactive, kinetic, and scenographic installation that acts as an interface for choreographic behaviours in the context of contemporary dance performance.
Heterotopian Bodies Workshop: "The Left Hand of Darkness"
Wearable design, Art Direction, Interaction Design, Performance
A Wearable for a fictional persona based on the book 'The Left Hand of Darkness' by Ursula K. Le Guin.
Fluxion
Virtual Reality, Dance Performance, Particle systems, Body tracking, Unity 3D
‘Fluxion’ is a short experiment in VR based on the abstraction of the swan lake in virtual reality.
[un]balance
Virtual Reality, Movement, Body tracking, Inverse Kinematics
An exploration of movements and emotions through spatial experiences altering the balance of the body.
Glowbot
Robotics, LED lighting, Interaction, 3D modelling, Arduino
Glowbot is a project developed during the Robotic Ecologies Workshop at the Bartlett School of Architecture.
Architecture
PC International
Airport Connector
Architectural Design, Wayfinding, Perceptional theories analysis, 3D modelling, Research
‘Punta Cana International Airport Connector’ is a proposal that takes place between two existing terminals and reinterprets the actual airport elements.
BID Urban Lab
Curundú, Panamá
Honourable Mention (2015)
Urban design, Urban analysis, Mapping, Diagrams, Urban Strategies,
Photomontage, Collage
‘Bid Urban Lab’ 2015 is a competition organized by the Inter-American Development Bank to generate proposals in vulnerable cities of Latin America.
BID Urban Lab
Pescaíto, Colombia
Honourable Mention (2016)
Urban design, Urban analysis, Mapping, Diagrams, Urban Strategies,
Photomontage, Collage
‘Bid Urban Lab’ 2016 is a competition organized by the Inter-American Development Bank to generate proposals in vulnerable cities of Latin America.
Private Residence
Architectural design, 3D modelling, Rendering, Materiality, Caribbean Architecture
This private residence is a project conceived as teamwork at Sanchez & Curiel Arquitectos in Santo Domingo, Dominican Republic.
Eco-lodge Villas
Architectural design, 3D modelling, Rendering, Materiality, Caribbean Architecture
‘Eco-lodge Villas’ is a project conceived as team work at Sanchez & Curiel Arquitectos in the Dominican Republic.
UX/ Graphic Design
conStrol
UX/UI Design
'conStrol' is an app for construction management that allows the engineers and architects to stay organized during the construction process, having control of deadlines, materials ordering and materials management.
On this project I was responsible of bringing the idea of the client into an enjoyable user experience.