I'm a multi-disciplinary professional, that works in the intersection of Architecture, Urban Space, Interactive Experiences, Art and Technology.

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Project: Locus (2018), in collaboration with Anthos Venizelos.

Performer: Rebecca (Pell Ensemble Company). London, UK.

Recent

Learning to code, again. Now Front-End Development.

June 2021, Berlin

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App in Development (June 2021)

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Initial Wideframe Idea (March 2021)

Since February 2021, I have decided to start learning Front- End Development. For this reason, I have been introducing myself to HTML, CSS and Javascript. The plan is to continue connecting digital with physical experiences. For now, I can be happy that I can code a weather app and use real data with an API. Still a project on the development will be soon available for trying it out. :) 

First Prize Competition in Leipzig, Germany 

October 2019 - Leipzig, Germany

1st Prize
1st Prize

Leipzig Design Hackathon: Design the Store of the Future 2030 with AI technology & UX design.

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1st Prize
1st Prize

Leipzig Design Hackathon: Design the Store of the Future 2030 with AI technology & UX design.

press to zoom
1st Prize
1st Prize

Leipzig Design Hackathon: Design the Store of the Future 2030 with AI technology & UX design.

press to zoom
1st Prize
1st Prize

Leipzig Design Hackathon: Design the Store of the Future 2030 with AI technology & UX design.

press to zoom
1/3

Leipzig Design Hackathon

Design the Store of the Future 2030

(October 2019)

UX/UI Design, AI technologies, Interaction Design.

Interactive Experiences

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Locus

Design, Fabrication, Interactive system, Dance Performance Storyboard, Filming, Photography & Video Editing

Locus is an interactive, kinetic, and scenographic installation that acts as an interface for choreographic behaviours in the context of contemporary dance performance.

Heterotopian Bodies​ Workshop: "The Left Hand of Darkness"

Wearable design, Art Direction, Interaction Design, Performance

A Wearable for a fictional persona based on the book 'The Left Hand of Darkness' by Ursula K. Le Guin.

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Fluxion

Virtual Reality, Dance Performance, Particle systems, Body tracking, Unity 3D

‘Fluxion’ is a short experiment in VR based on the abstraction of the swan lake in virtual reality.

[un]balance

Virtual Reality, Movement, Body tracking, Inverse Kinematics

An exploration of movements and emotions through spatial experiences altering the balance of the body.

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Glowbot

Robotics, LED lighting, Interaction, 3D modelling, Arduino

Glowbot is a project developed during the Robotic Ecologies Workshop at the Bartlett School of Architecture.​

Architecture

PC International
Airport Connector

Architectural Design, Wayfinding, Perceptional theories analysis, 3D modelling, Research

‘Punta Cana International Airport Connector’ is a proposal that takes place between two existing terminals and reinterprets the actual airport elements.

BID Urban Lab 
Curundú, Panamá

Honourable Mention (2015)

Urban design, Urban analysis, Mapping, Diagrams, Urban Strategies, 

Photomontage, Collage

‘Bid Urban Lab’ 2015 is a competition organized by the Inter-American Development Bank to generate proposals in vulnerable cities of Latin America.

BID Urban Lab
Pescaíto, Colombia

Honourable Mention (2016)

Urban design, Urban analysis, Mapping, Diagrams, Urban Strategies, 

Photomontage, Collage

‘Bid Urban Lab’ 2016 is a competition organized by the Inter-American Development Bank to generate proposals in vulnerable cities of Latin America.

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Private Residence

Architectural design,  3D modelling, Rendering, Materiality, Caribbean Architecture

This private residence is a project conceived as teamwork at Sanchez & Curiel Arquitectos in Santo Domingo, Dominican Republic.

Eco-lodge Villas

Architectural design,  3D modelling, Rendering, Materiality, Caribbean Architecture

‘Eco-lodge Villas’ is a project conceived as team work at Sanchez & Curiel Arquitectos in the Dominican Republic.

UX/ Graphic Design

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conStrol

UX/UI Design

'conStrol' is an app for construction management that allows the engineers and architects to stay organized during the construction process, having control of deadlines, materials ordering and materials management.

On this project I was responsible of bringing the idea of the client into an enjoyable user experience.

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